About This Game The game is set in inspiringly bonkers atmosphere and retro art style of the ’90s. It is super fast, dynamic experience with medium sized fields, no fouls and offsides whistled. Just pure fun! Mastering the game is incredibly easy during fun and furious 7vs7 matches.If you remember the legendary Dutch, Argentinean, and German teams from the not so distant past and such names as Gullit, Romário, and Valderama make you smile, this game is definitely for you and will give you a real thrill. If you don’t, no worries, just play and discover the beauty of old school football!What is ‘90s Football Stars?:Fast and dynamic gameplay reminiscent of legendary ’90s football gamesWho needs rules? No fouls and offsides!Retro art style with VHS filter designed to give that classic ’90s feelLegendary players used as reference: original ’90s kits, haircuts and accessories. Up to 4 players on local multiplayerSuper Tackles and Super Speed modesInternational Cup mode and ranking52 national teams28 hand-drawn managersHumor – football managers and simulators are boring. Let’s bring back fun to football! 1075eedd30 Title: '90s Football StarsGenre: Action, Casual, Indie, Sports, Early AccessDeveloper:Purple TreePublisher:KlabaterRelease Date: 11 Dec, 2018 '90s Football Stars Crack Code 90s football stars release date. 90s football stars release date. 90s football stars ps4. football stars of the 90s. 90s football stars gameplay. 90s football stars gameplay. 90s football stars descargar. 90s football players quiz. 90s football players uk. 90s football stars switch. 90s football players uk. 90s football players quiz. 90s football stars. football stars of the 90s. 90s football stars review. football stars in the 90s. 90s football stars descargar. 90s football stars download. 90s football stars game. 90s football stars. 90s football stars download. 90s football stars review. 90s football stars game. 90s football stars switch. 90s football stars ps4. football stars in the 90s Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. Yep, it's very raw and unplayable product. Maybe for a flash game it would get away with it, but you have to pay for this piece. Don't be fooled by all this nostalgic garbage, don't buy it.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. Another disappointing arcade football game... Everything seems so coincidence in this game: it happens when you score or conceded. There is no way to make a defensive play, you just press the "steal" or "push" buttons and wait if you get the ball. Same with the offense, carry the ball to the opponent's half with sprint and press the lob pass or shot. I don't get the excitement of football in this game. I don't understand why it is so difficult to make a great arcade football game even after 30 years Sensible Soccer did.. Too bad gameplay. And where the hell is Turkey?. Too bad gameplay. And where the hell is Turkey?. Yep, it's very raw and unplayable product. Maybe for a flash game it would get away with it, but you have to pay for this piece. Don't be fooled by all this nostalgic garbage, don't buy it.. things need to be added and fixed"1.gameplay is very bad2.give more camara views3.make the 11 players in game4.fixing the overlay 5.add more national teams6.give option to change the player color and hair style in teams7.add fouls and panlties8.add regional cups like ( African cup , Asian, Noorth Aferica, Europe, South America)9.give more kit option we can use from other teams and change colors10.have super shoots from outside the box. Too bad gameplay. And where the hell is Turkey?. things need to be added and fixed"1.gameplay is very bad2.give more camara views3.make the 11 players in game4.fixing the overlay 5.add more national teams6.give option to change the player color and hair style in teams7.add fouls and panlties8.add regional cups like ( African cup , Asian, Noorth Aferica, Europe, South America)9.give more kit option we can use from other teams and change colors10.have super shoots from outside the box Swarmlake Update 13: Hi all,Update 13 resets the leaderboard and adds various improvements:Added game title to menuImproved floor color to reduce eye strainFixed physics and rendering instability when moving too far away from world originFixed intro UI layout at arbitrary resolutionsReset leaderboardIn an continued effort to make Swarmlake as good as I possibly can there have been 93 patches pushed live which were consolidated into 13 big updates over the past 161 days since release. That's one patch every two days!Some of these patches included balance improvements to fix exploits, improve accessibility, remove frustration and more to make the game more fun and fair. Naturally these changes affected the game's difficulty resulting in the current leaderboard no longer being representative of the current state of Swarmlake.Therefore the leaderboard has been reset for the first time since introduction of a persistent leaderboard and the old one temporarily archived. This reset was also a wish of the community and was only possible now since the game's balance is now in a good and stable state while still being fun to play.Thank youDominique. Update 2: Hey all,a new update has just gone live to improve the balance and feel of Swarmlake:Added death sound effect variationAdded explosion sound effect duckingRemoved enemy split behaviorIncreased bomb enemy explosion radius by 10%Increased enemy turn speed by 50%Increased enemy spawn amount by 100%Increased burst jump radius by 33%Decreased burst jump max height by 25%Decreased shard despawn time by 40%Aggressive playstyles should now be more encouraged, dying less frustrating and the gun feel more powerful especially due to removing the enemy split behavior.Thank you for your continued feedbackDominique. Swarmlake Update 10: Hi all,Update 10 is out now to improve Swarmlake based on player feedback:Implement score-based shoot rate (90% @ start, 100% @ 1,000+, 110% @ 3,000+)Implement projectile and explosion color variations based on shoot rateIncreased score-based enemy spawn amount by 20%Increased swarmer enemy turn speed by 20%Increased max burst spread by 40%Fixed a rare startup crashFixed an exploit by reverting projectile ground reflection change from update 1This update adds progression in the form of 3 power levels of the gun which fixes easy strategies at lower scores and improves the flow of Swarmlake. To compensate the swarmer enemy turn speed was increased which also fixes infinite score strategies and the enemy spawn amount ramps up quicker to further empower aggressive and fun playstyles which reduces the playtime required to reach high scores.Thank youDominique. Swarmlake Update 15: Hi all,Update 15 improves the experience based on player feedback:Increased score-based enemy spawn amount by 17%Reverted burst shoot interval changes of Update 12Tweaked burst shoot gun recoil animation speedFixed gun idle animationFixed window DPI issuesFixed massive score exploit due to burst shoot interval changeRemoved burst shoot music audio duckingReset leaderboardDue to player feedback the burst shoot interval changes of Update 12 were reverted as it made the experience less fun. To compensate the enemy spawn amount now ramps up quicker based on the score which further empowers aggressive and fun playstyles.This will reset the leaderboard since the community has expressed their wish for leaderboard resets on balance changes and I am sorry for any inconveniences this may cause.Swarmlake is the only game where you can carve through 10,000+ enemies with your gun, soar through the sky by shotgun-jumping off of the floor or enemies mid-air, collide with bombs to take out huge junks of the swarm and collect thousands of dropped shards to beat your last highscore. Featuring an original electronic soundtrack being visualized on the infinitely expanding and pulsating lake, Swarmlake is only made possible with the handcrafted custom-made engine.Additionally over the past six months lots of community-requested features and improvements were added to increase the overall value of Swarmlake including better balance, visuals, music-visualization, even more intense and fun gameplay, a persistent leaderboard, Steam trading cards, full controller support, rebindable keybindings and more. Therefore the price was adapted and a new trailer created to reflect the current state of Swarmlake:https://www.youtube.com/watch?v=D93M3BQiLxoThank you to everyone that has supported the game during the months after release since your feedback was essential for shaping up Swarmlake!Dominique. Swarmlake Update 20: Hey all,Swarmlake Update 20 is out:Added in-game friends leaderboardAdded audio-visual effect for reaching the final achievement scoreImproved leaderboard display of long usernamesImproved leaderboard buttons by indicating navigation limits and loadingFixed reticle being clipped off in some resolutionsFixed high-pitched shard collect sound artifact during audio speed changeFixed locking mouse to window only during gameplayFixed setting mouse over resume button only when pausing the gameTweaked enemy jump cooldown marginallyThank you,Dominique. Swarmlake Update 18: Why burst jumping was replaced: Burst jumping is either exploitable or unusable due to looking away which requires enemy pushback to make usable: https://www.youtube.com/watch?v=P91YPnAaeTgBurst jumping causes random deaths since you need to look awayBurst jumping is difficult for the sake of it (look down+shoot+look up instead of just jumping)Burst jumping is hard to learn, hard to master (instead of easy to learn, hard to master)Burst jumping is unusable by less skilled players and on controllersBurst shooting has zero usage outside burst jumpingSo you now jump off the ground and enemies directly below you instead of in front of you using [SPACE] key. I understand that this makes the game feel different (more like a platformer now where all enemies are your platforms) and may require a lot of time to get used to if you played it before.The identity of Swarmlake is to fight a swarm of 10,000+ enemies and the challenge should come from learning how to move through a massive amount of enemies while triggering bombs and collecting points and NOT from fighting the controls.Update 18 changelog:Replaced burst jump/shooting with normal jumpIncreased bomb explosion radius by 14%Increased fall speed by 33%Decreased jump height by 17%Added keybinding tutorial screenImproved teaching explosions by looking at first bomb enemyImproved some icons and keybind namesFixed restart music fade effect in some casesFixed credits text clippingTweaked volume of some sound effectsReset leaderboardEDIT:Due to player demand you can now play the old version of Swarmlake with the replaced burst jumping mechanic by opting into the '2018' beta in Steam.. Swarmlake Update 21: About Player Feedback: Hi all,this update is all about player feedback:Swarmlake Update 21 aims to improve jumping, difficulty, deaths and much more. Also keep reading regarding the legacy version.Jumping. Swarmlake Update 11: Hey all,Update 11 adds configurable keybindings which was a highly requested community feature as well as other improvements and bug fixes:Added support to rebind keyboard, mouse and gamepad keysImproved menu mouse handling by constraining mouse to game windowFixed burst jump velocity in rare casesFixed stuck movement input after resuming from pause in rare casesFixed visual projectile bomb enemy reflect roll rotationFixed mouse input after moving windowRemoved default right-handed keybindsReplaced projectile ground reflection with hit effect (reverted)If you used right-handed keybinds like the arrow keys, the right mouse button or the left gamepad shoulder button please rebind them in the in-game settings menu.Thank youDominique. Translation + Update 1: Hi everyone,I am very humbled about your positive reception of Swarmlake and would really like to thank you for your support and feedback. Thanks to discussions, videos and emails by the community I already made changes this first week to improve the experience which you can find listed at the bottom.Translation
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