About This Game Epsilon is a hybrid stealth-action near-future tactical shooter where pre-planning and commanding your squad is essential for survival. Through high intensity kinetic operations, Epsilon is the unit tasked by Unipol to counter Eastern European militias engaged in human trafficking. 7aa9394dea Title: EpsilonGenre: Action, Indie, Strategy, Early AccessDeveloper:Serellan LLCPublisher:Serellan LLCRelease Date: 1 Oct, 2015 Epsilon Activation Code [full Version] Early access on this game is going to be a gamble for anyone. There doesn't appear that there is much going on with communication here from the dev to the forums. I'm speculating that this isn't going anywhere further at this point. I could be wrong. It's been a while since the company has posted in the forums and has pushed new content. If you don't want to potentially lose your money, walk away. As is, it is buggy and AI is either too good or in a down right vegetative state. Levels don't have any gritty realism and look to much like a game show set (shiny and bright EVERYTHING) than an actual building.. It's the successor to swat 4, or the R6 Siege campaign that we never got. In a very early state but highly promising. Planning mode, tactical gadgets, squad commands, fun gunplay. Highly recommended!!!] NVM GAME'S DEAD.. I forgave Takedown and foolishly gave my money again to these developers hoping we would get a good Tactical Shooter. And now they gave up on this. I'm a fool in a fools shoes for trusting them.. okey, somethings.1- DEVS, PLEASE dont let this game die.2- IMPROVE AI , too easy to kill them, maybe a bit more challenging (more accuracy or something like that)3- MORE AI, feels a bit lonely =\/4- Much more maps5- Random generated missions (and spawn zones too)6- more equipment. AKA customization of u and ur team7- More movement of your team (they can go to A or B or whatever place, maybe not in straight line all the time). AKA, improve AI in general8- REALLY REALLY well done so far.(extremely cool graphics btw, really really polished)If you can improve this little things this could be an amazing game.A really really good one srsly.. SWAT 4 IN SPACE!!it's pretty bad now, but it has so much potential. Promising: its bare bones, i really can't stand the iron sights\/red dot.I'm not convinced i like the sci fi look of your and enemy troops. Much prefer realistic modern uniforms, vest and other current tactical gear.But a few times, i do get flash backs from raven shield!So currently promisingUpdate:After 2ish hours of playing I can update the game to VERY promising. I just did a whole mission only killing 2 tangos my self, with ordering my team to do the rest, and they following my plan. This is a great thing! I got a serous SWAT\/R6 feel.. Reviewing the game in Pre-Alpha, version 1.07. As far as Early Access games go, this one is pretty solid. I also own Takedown: Red Sabre. Epsilon has very well kept some of the best qualities of Takedown and removed the worst qualities.I like the futuristic setting and design work for Epsilon, it's just a bit futuristic but not to the point that you're using rayguns and fighting martians. It works really well with the new Unreal Engine 4 graphics, which look great, as always. Epsilon has working squad commands! Your squad feels much more useful in Epsilon than in Takedown because of it. Enemy AI seems to be improved, as I haven't seen the glaring pathing issues that you would sometimes see in Takedown. The sniper and the planning phase mechanics are really fun! Overall: Good replay value, nice graphics, plenty challenging. I definitely recommend picking this one up! It's currently got 2 completed maps, no co-op yet, ragdolls, squad commands, It's worth the 8 bucks they're asking for now, and the price will only go up as they keep adding content. But yeah, it's a very fun pre-alpha that on its own, is already better than Takedown minus less maps currently available.. Edit: The project is now officially on standby, check the news. Cannot recommend it until development restarts fully.Original Review: This has the potential to become the SWAT5 I've been waiting for. However, it's still got quite a way to go. It needs a lot of polishing and a lot more content, but the basic structure seems to be there to hold it all.. Sorry I can\u00b4t recommend it yet... the AI is just too dumb and the one level existing so far looks too squaky-clean... also there is no real challenge and the squad AI and command interface is REALY bad... I will update once it gets better... for a alpha I guess its ok but this is about "should I buy it or not" and on that front it\u00b4s still a "no" unless you want to support the developer.. Fun game with an original idea and remarkable execution, especially for this early in the process. Looking forward to seeing this game grow.
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